| Battle for Moscow |
|
| By Kamikaze Wargames Designers |
| Release date: |
Warning: strtotime() [function.strtotime]: It is not safe to rely on the system's timezone settings. You are *required* to use the date.timezone setting or the date_default_timezone_set() function. In case you used any of those methods and you are still getting this warning, you most likely misspelled the timezone identifier. We selected 'UTC' for 'UTC/0.0/no DST' instead in /home/sites/site2/www/exefind.com/admin/includes/smarty/plugins/shared.make_timestamp.php on line 21
Warning: strftime() [function.strftime]: It is not safe to rely on the system's timezone settings. You are *required* to use the date.timezone setting or the date_default_timezone_set() function. In case you used any of those methods and you are still getting this warning, you most likely misspelled the timezone identifier. We selected 'UTC' for 'UTC/0.0/no DST' instead in /home/sites/site2/www/exefind.com/admin/includes/smarty/plugins/modifier.date_format.php on line 38
13 Mar 2005 |
| Platform: |
Win95, Win98, WinME, WinNT 4.x, Win2000, WinXP |
| Language: |
English |
| License: |
Freeware |
|
|
Battle for Moscow recreates the German unsuccessfull attempt to capture Moscow in late 1941, followed by the Russian counter-offensive that denied the German any chance to conclude the eastern war that year. To win, the German must march hard towards the Russian capital, capturing it ensuring them a great victory, on the other side, the Russians must keep Moscow out of German reach and drive axis units back to their starting position by the end of winter.
Battle for Moscow is a turn based wargame. It uses classic rules like hex movements, ZOC's, combat odds, supply, multi-steps units, reinforcements, replacements, rail movement, variable / historical weather, etc. It is played on a map of 16x10 hexs, with an average of 50 units. There are 2 scenarios and a full campaign that lasts for up to 14 turns. One player will control the German army, the other plays the Soviet forces.
Tags: battle forces, axis units, german reach, 50 units, back units, chance german, 14 turns, axis drive, supply units, position starting, campaign full, classic rules
|